LOL is this Magic Bible as detailed as it could be? No. Is it what I’m giving to you? Yes.
And yes, don’t come at me with the “not as detailed as it could be?!?” comments. Because, yes, I realize this is long. But I could go more in depth. Trust me. This is just the surface.
General Star Information
Star numbers are few, in comparison to the Circles or Xs, but they are extremely powerful individuals. They have different classes of power. Other names for them are Mage and Magician. The different classes define the power disparity of each individual, and how much power they can use. The closer the number is to zero, the more powerful.
Determining a Star and Class
When a student is taken to check for their status (star/Circle/X) they are checked for their magic class. Any person who has magic is tested for the Class. The test itself is determined through placing the child through a series of high tech tests and magic tests by the Superiors officially at the testing facility. Class testing is done in the “public” aka off campus, to “eliminate bias.”
In order to qualify for a Class you must pass a certain threshold of magic sensitivity, over the course of a determined time. This test is usually done through highly pressurized magic and further on this test is used to help a person recognize the limits of their sensitivity to magic.
Magic Classes
Classes: 0-5
0 being the highest and 5 the lowest. Class 5’s and 4’s aren’t considered “real” Mages by most Stars. (And they are not. They are actually Circles) Class 1 and 0 are the rarest. 1s are considered “world ending” powerful mages, capable of destroying civilization if they wanted. In fact they aren’t. They are extremely powerful, and one mage is the equivalent of a small army, but the only Class that can bend the fabric of nature is Class 0 (aka only Zeydar).
As noted above, magic class is determined by sensitivity to magic. This sensitivity curve was determined by the Yasloughve Project and later refined. X’s can not sense magic. Circles and Stars can sense magic, store, and use it. Circles, however, have limited access to magic as they not very sensitive at all (compared to their Star counterparts). The amount they can sense and the amount they can use are linked. There is an exponential and qualitative difference between each Class. For more on how to use magic, see below.
Star born who test as a Class 4 or 5 are given Star Class 4 or Class 5 (should be Circles). Stars born who test with no magic sensitivity (should be X’s) are listed as Circles. Circles must test at 3 or higher to be taken in to the Stars. This means that ALL Stars who are Circle 4 or Circle 5 were born from Star parents. Again, they should be Circles.
Class 0 – The most powerful class. Reserved for Zeydar Arcadius, as it was defined for him. One with magic.
Class 1 – Their numbers are usually secret to the outside world in order to protect them all. They are called Superiors once they graduate. Extremely powerful and the smallest group in terms of numbers. Teachers and the leaders of the Stars.
Class 2 – Powerful mages many of whom become military members and guards to protect the Stars. They also become teachers and leaders in the Star community.
Class 3 – Lower power individuals. Lowest rank for true Star as determined by the Yasloughve Project.
Class 4 – Technically what would be considered a Circle, before the Project was manipulated to human greed. A high powered Circle.
Class 5 – Technically what would be considered a Circle, before the Project was manipulated to human greed. The base amount of magic needed to be considered a true Circle.
Mages (Magician)
While this term is usually used interchangeably for all Stars, it is actually a title given to those who have successfully graduated from their schooling, who are not Class 1s. In fact it is a title ONLY given to Class 3s and Class 2s.
Magician is just another name for Mages.
White Shade or Sweet Dreams
Invented by the Superiors as a way to limit and control Zeydar Arcadius, after Staffs were not enough. The drug is a combination of magic and Aralax fluids. There are many forms of the drug and all have the purpose of being a limiter, however only a few are safe for human consumption.
Star Campus and School
Star Campus
Each Tower has one Star Campus in the center of the city. It is the most protected place, and only those approved can enter. It is where the Stars essentially live and die. It is where they are taught, and function as micro cities within the greater CloudCity. There are establishments and jobs on the campus that are not only tied to the school. The school for the students to learn magic is the center, but there is also a military training ground for the Stars to train, should they become military mages.
Most Mages live in the dorms of the school, and then move off to other apartment complexes that are assigned to them. This excludes the Superiors. The Stars rarely move from these homes once they move in.
The magic school is the center of the Star Campus. It is where all of the Star children learn magic. It is also where all the Class 1s/Superiors live for the entirety of their lives. The Superior Council room is in the center of Star Campus.
Star Schooling
All classes are taught by Class 3 and above, with the hardest classes being taught by Superiors who have recently graduated. There are a variety of classes ranging from Magic Theory to botany. Most would claim that the most important classes are the practical classes and control. Zeydar Arcadius would claim that it’s Magic History and Magic Theory.
Students are required to take generalized classes (maths, sciences, histories, etc.) in their first few years, but then can specialize away. Mathematics and Science classes are heavily reinforced and pushed in the early years as they are pivotal foundational knowledge for magic in general. There are copious amounts of books and libraries dedicated to different aspects of magic, that the Stars can access.
Think of a high intensity school setting and go further and that is what Star Campus is like. For the first 16 or so years of any Star’s life, they live and breathe school where everything revolves around the school. Most students, Class 5, 4, 3, graduate around 17 to 20. Most Class 2s graduate between the ages of 20-23. Most Class 1s graduate 21-24. These ages are indicative of the additional learning and mastery required by their sensitivity and powers. Those who wish to continue their schooling, may do so.
Exams
For the general population of students, they are tested each year and in order to complete their schooling they must graduate from a set of final exams that are held twice a year. This test reviews over their knowledge and skill in all aspects of magic.
Likewise, the Class 1 must have passed their Superior exams, a high intensive set of exams (similar to the regular type) held over the course of a week. These exams test the Class 1 on all of their foundational knowledge. For the Class 1 Exams the entirety of the campus is shut down. This is to ensure that there is no interference and that the exams can operate smoothly.
Due to the fact that campus is closed, the general magic exams are usually held at the same time. However, a Superior candidate can request to be tested at any time once a year. While the Superiors try to keep this on time with the general exams, it can cause issues of a Class 1 demands another time. They will, however, accommodate and shut down the campus to ensure it happens.
Order of Superiors
Role: The leaders of the Stars and all Mages.
Creation: After the Yasloughve Project determined the Stars/Circles/Xs distinction, Stars started to gather. Jeremiah Elake established the Superior Order shortly after. He is considered one of the Grandfathers of magic. De’lays and the Marquis families were two of the pivotal founding families of modern magic after the Yasloughve Project’s determinations.
NOTE: All Class 1s will become Superiors after graduating.
Number: Before the Catastrophe there were less than five hundred, and more than ten. The exact number was unknown. Their numbers are small.
Age: Usually a Class 1 Student graduates to a Superior around the age of 21-24. Most Superiors have a child between 30-40 and then take on a charge.
Clothing: They wear hoods and all black uniforms to hide their identities. (Similar to PhD academic ceremony wear, only with a hood that covers their whole face.)
Superior Tablet: A tablet that all Superiors swear to. It links their magic to the collective and makes them controllable by the Sovereign. It is not possible to break from for most people. This tablet makes it near impossible to rebel agains the system and to hide their thoughts.
Superior council room is a dark circular room, where Superiors sit in chairs high above the lower ground floor. They are lit from above.
Timeline:
Prior to Graduation: Student and Superior Charge
21-24 Graduate to become a Superior
21+ Become a Teacher
30-40 Become a Parent
30+ Become a Superior Guardian and receive a charge (will guide the student until they graduate or the Guardian dies)
After the successful Graduation of their Charge: Become an Elder
Titles:
Superior: General Title
Elder: Title for someone who has gone through all the stages of being a Superior (teaching, having a charge, etc).
High Superior Chamberlin: Title given to the leader of the Superiors as known by the general public, not Stars.
Patriarch/Matriarch: Internal title that the Superiors use for the leader.
Superior Supreme/Sovereign/Sovereign Supreme: Internal title that the Stars (including Superiors) use for the leader. The leader of the Superiors. This position is passed on by the Sovereign to the next most applicable Elder that they think is suited for the job. They hold control over the Superior Tablet.
Superior Charge: Class 1 Stars who are not yet Superiors. All Class 1s are also knows as a Charge.
Superior Guardian: All Superiors take on a Charge and become a Guardian. This is in order to pass on the Superior culture and dedication to the Stars to the younger generation. They act as the parent (they are not the biological parent, usually) to their charge and their tutor. Since their children are taken from them, most Charges and Guardians form special bonds akin to that of parents and children.
Training
A Class 1 will go through all their schooling as well as additional magic training AND specialized lectures on how to be a Superior. This includes: etiquette, language, and indoctrination. Where most other Stars never leave the comfort of their CloudCity, Class 1s will be taken out to travel to other cities. This is to learn and expand their horizons, as they will need to interact with the greater world one day. They will learn about culture & art, politics, and a general understanding of economics as well.
Promotion Ceremony
When a Class 1 Star transitions from a student to a Superior officially, they do this ceremony in front of all other Superiors in the city. It is held in the Superior Council Room. During the ceremony the Class 1 is given new staffs that were decided and created by the Superior Council for them. These staffs are highly tailored for them and are marked with the Superior insignia.
Oath given by Student: As a Superior I will act as pure, perfection, and true to magic and to the Stars as a whole, guiding and aiding all those who require my magic. As Superior I will teach and learn, constantly striving for knew knowledge and world in which our magic can strengthen and support all.
Final Confirmations:
- To be Superior is to be Class 1 or above. State your classification.
- To be Superior is to be a teacher. Your assigned class will be magic identification.
- To be Superior is to be a student. You will now have unlimited access to all texts and materials.
- To be Superior is to be true to magic and to guide those who use it unjustly or ignorantly. To this you vow?
- To be Superior is to be a leader. To be the figure that all Stars may look upon and see as an example. To this you vow?
- Then they general Superior public is asked if they will object and if the Superior Candidate has anything else to say.
Connection to the Superior Tablet: There is a spell given that the candidate repeats that links them to the tablet. Once connected, the Superior is linked to the tablet and thus all other Superiors, including the Patriarch who holds control over the tablet. They swear to the Order of Superiors, the Stars and to magic.
MAGIC
General
Magic is a common part of all life. The Towers, UnderCities, and Cloudcities are built upon magic inventions, including Grevidite which secures their walls. Magic is used in factories and facilities, even if there are no mages to operate their inventions will. The air the people breathe that is clean is due to magic. Magic assisted in modified produce processes.
Magic is everywhere, in tech and in nature as a particle that exists in all spaces.
Origin: Magic comes from space. It is a natural particle to what we would consider gravity or light. The manipulation of this particle is what defines magic. We can call this the M-particle.
Elements: Air (Green), Water (Blue), Fire (Red), Earth (Yellow), Healing (gold), Space (Silver)
Any specialty elements are off shoots of these five fundamental types. Electricity would be in Fire. Plants would be in Earth. Ice is in water. When a Mage is specialized in a specialty element, they usually can’t use the base element well.
Note that any given Mage will have an element and a specialty of either Offensive or Defensive magic (except healing and space).
Spells: A general word used for casting magic. They can vary in length and usually need to be spoken with an even tone. The incantation will form a magic circle before the Mage. In some cases it will form around them. The mage then directs the magic with their Staff in the direction they want to use their spell.
Ranks: Spells can ranked into ten ranks. Ten is the lowest, one is the highest. For more information see the Spell Basics section.
Language of Magic: It is a song spoken through a Mage in articulated words that can bend he world around them. It’s not a known language or derived from other known languages, but derived from the “natural” world as guided by magic itself.
“Often the best spells are the ones you trust the most.”
Zeydar to Kony
Magic like its history is linear but in a non direct way. Things build off of each other and A leads to T but L and M along the way. There is no point a to b. Magic is a science of trial and error. The why’s and how’s of magic must be understood before it can be used. Magic is a SCIENCE.
Knowledge Factors: mathematics, sciences, additional conditions of the world (like people), magic history, magic theory
A mage must have a good foundational knowledge in the knowledge factors, and how to manipulate or use that knowledge to their advantage. Complex mathematics is often needed to be done in the head.
Mastery: In order to qualify as having mastered a spell, one must be able to perform it 8/10 times properly while being able to manipulate it to fit any situation. (AKA not just casting it 8/10 times in the same conditions but 8/10 times in ALL conditions.)
Using Magic Through Another Person: AKA what Zeydar did to Kony for the Tower. This is the process of taking a person and using them like one would a Staff. Doing this is extremely difficult and could result in the possible death of another person. It takes extreme magic control, precision, and a second-nature understanding of the mathematic principals behind magic.
Teaching Another Person to Use Magic by Guiding: Similar to using a person as a staff, a mage will channel their magic through a student to guide that student in how to use their magic. This is a complicated technique and usually only used by Class 1s and above due to the danger.
Staffs
Unfocused magic has world ending ramifications and can kill a user. This is what led to the creation of Staffs.
Definition: Staffs are tools used by Mages to channel their magic. The more Staffs a Mage has on them the more they begin to act as limiters. Most Mages need a Staff to even sense magic. Class 1s can sense magic without a Staff and only a Class 0 can use magic without a Staff. Staffs also have inlaid defense mechanisms, so as long as a Magician is holding one, typical weapons can not hurt them (guns, etc.)
Invented by Mika De’lay: Mika De’lay was the one who helped create the foci and the developmental staffs. After his first developmental failure he continued working despite what the general population believed.
Development:
- Francis Marquis changed Staffs to use diamonds in the center. Where the staff had once been solid metal. With further investigation he changed it to Alexandrite, which changed the properties of the staffs and made the magic consistently pouring out of the staffs more mangeable.
- Greyvial Igilistal invented Grevidite, a magic stone created by Alexandrite and the influence of magic on it.
Form/Look: Usually in the form of a long staff, walking stick, wands or cane. They can also come in the form of jewelry. They tend to be metallic, with a hollow center that is a crystal. This crystal glows a color determined by the power of the Mage. Usually this is the color of their element.
Core: Most staffs either have an Oilite core or a Grevidite core, with most leaning to a Grevidite core. Oilite is a black colored sister to opal and used for magic limiting. Unlike Alexandrite, Grevidite is able to consistently interact with magic by drawing and storing the natural particles around it. Additionally the store could change colors based on the properties being used. However, due to its temperament, having been formed under magic heat and magic cooling, its color disparity became tied to magic and magic powers within a person rather than the stone itself. Ground Grevidite can be found in holoblades (which is why they have different colors). Grevidite adapts and changes with its user and is a foundational stone used to help create the Towers, Cloudcities, and Undercities.
Metal of Staffs: A malleable metals that can be tempered by magic — heating and cooling by magic — that can control the centers.
Colors:
- Class 0: Black like oil and sparkling like the night sky/aurora borealis when different elements are used.
- Class 1: Opalescent/Iridescent, color highlight leans towards magic specialty.
- Class 2: Gold, color highlight leans towards magic specialty.
- Class 3: White base, color highlight leans towards magic specialty.
- Class 4: Neon or Pastel of Element Color
- Class 5: Opaque dark solid color of element.
- Elements: Air (Green), Water (Blue), Fire (Red), Earth (Yellow), Healing (Bronze), Space (Silver)
Types:
Training Staffs: Before graduation from the academy, a Mage will be given staffs for training purposes. While these Staffs tend to be made for them, they are not as highly tailored as those received after graduation. These are cheaply made and break often. They aren’t expected to last.
Final Staffs: Staffs received after graduation. These staffs are not only expensive, but take a lot of time to make. They are highly tailored to the individual user. Unlike training staffs they are not likely to break.
Specialized Knowledge and Facts
Elake’s Theory: Elake said that mages will bend down when broken down by will, not because a person is stronger. The mage who knows magic and theory better is the better mage, and will always win. It was the first theory that suggested strength wasn’t everything, and that theory was more important. Created by Superior Jeremiah Elake. Established the Superior Order.
Star Rules of Engagement and Proper Duel Etiquette: All mages learn the etiquette of duels and there is a handbook. These duels aren’t often considered real “fights” as in practical. There are scripted rules that would never be applied to the real world, and if broken results in a draw or loss.
The Process of Using Magic
“It was about as much of an art as advanced physics and as much of a science as being a genius of music. I’m not sure he recognized the finesse required for his talent, as he never was given the opportunity of establishing a base line.”
When a mage uses magic they are interacting with the M-Particle and introducing it into their bodies. While it is assumed that all people have these particles naturally, mages are able to store more and interact/use the particles to create and manipulate the energy. This energy manipulation usually operates in the form of elements but can be healing or additional spells manipulating time and space.
Note that for most of YP, Zeydar talks about magic as if it is alive. It is not. He (and Kony who adopted Zeydar’s methodology) is a unique type of Mage and has better capabilities at using magic. Most Mages need far more forethought and consideration to use magic, than the second nature in which Zeydar explains his powers. It is not a simple task and it takes time. However for most Class 1s (and Zeydar at Class 0) the sensing of the magic is easy, so they don’t have to think too deeply on how to use the energy.
Zeydar was taught the proper ways of magic but because of his Class, he assumed things incorrectly. Additionally he was limited most of the time, and had to adapt to compensate. Additionally, keep in mind that there are some terms here that I do not use in the actual webnovel as they are more technical. Using them meant I was going to have to explain them in more depth, but giving you an equivalent was good enough (as was just explaining the principal). Nothing below should contradict what Zeydar says about magic Book5 and after.
Distribution and Graphs
As as been said before, the Classes are defined by how well a potential Mage can sense magic. As stated, there is an exponential and qualitative difference between the Classes. There is a threshold that one must reach in order to qualify as a Class 4. Additionally there is a bell curve regarding Class distribution of power on this exponential curve.
Roughly put, as one becomes more sensitive they become more powerful. Additionally, there is a normal distribution of mages, with Class 4 being the most populated. Within each class, on the exponential curve for power/sensitivity curve most people in a class fall in a normal distribution for that class. See Graphs below.

As you can see in the graph on the left (<–), the more powerful a mage is the more sensitive they are. This is on an exponential curve. Meanwhile on the right(—>), I have placed the rough cut offs for the Classes.
Note that I have not added numbers because these graphs are for hypotheticals not accuracy.

Class distinction (rough) of where the power breakoff is.

As you can see in the graph on the left (<–), there are far more Class 4 Mages (or Circles) than there are for the other Classes. Additionally 4+5 far exceed 3-1 combined. This is because there are far more Circles than there are Stars. TBH a more accurate representation of this would have the Class 3 distinction closer to where I have placed 2.
On the right (—>) I show you what the two graphs look like combined.


I’ve included this graph as a note that the distribution of people in each class. As power/sensitivity for each class is a spectrum, there is a normal distribution along that line. AKA more people in Class 4 are around the same power instead of outliers (closer to 5 or closer to 3)
Training and Mages
When training magic, a young mage must do two types of training: intuitive and book learning.
Intuitive Training: The young mage must learn how to actively sense the particles, but they also learn how to manipulate them. The mage must learn how much force they have to exert on the energy in order to get it to do things. Most mages start with an all or nothing approach. Either they use all their stored magic and lash out at the most powerful or they can’t cast at all. This training is about learning out to control the force and to manipulate it so that they are not using all their energy/internal magic with every spell. Additionally, this training teaches a mage how much power is needed to create different effects. Take a flame for instance. The amount of energy could determine if the flame cast is the same as the light on a candle versus a flamethrower.
Book Learning: Developing their skills with maths and sciences. One of the biggest considerations is physics. The mage must have a base line understanding of these principals and be able to calculate numbers in their head. They will also need to learn other theories and concepts in order to build the foundation of their understanding of the world and magic itself. These foundations are important, because magic is a particle interacting with the real world and as such its impact must be understood. Knowing the distance one has to send out an explosion and how the backlash will affect the mage and the world around them (trajectory of debris for instance) will help them establish a safe zone where they are not affected by their magic.
Keep in mind that while this book learning is important, most Mages do not do complex equations in their head at all time. There are two types of mages: Book Mages and Intuitive Mages.
Book Mages
The rarer of the two type of Mages, these mages use their book learning foundation as the basis for their magic. In order to use magic they complete the complex calculations necessary for tuning to the world, feel the internal sensation within, determine the accurate amount of magic needed, and apply the necessary force. In other words it is 90% thought and 10% feeling. These mages are slow, and methodical. They are also a lot less apt to adaptation in practice/fights. They are not the best at thinking on their feet. It takes them a lot longer to understand the nuances of their magic and the applying the sensation of magic to their knowledge. However, because of the amount of knowledge needed these types of mages tend to be extremely smart. While they are not practical in a fight, they are great at theorizing and manipulating spells with trial and error. Most of the great inventors and proponents of modern magic and principals were Book Mages. They tend to know everything about the theory of magic.
Intuitive Mages
Most Mages fall into this type. Due to the complex equations being difficult to do on the fly, and many mages aren’t capable of doing the numbers in their head, most Mages fall to this. Once they know the math, know how much force, and know how to achieve what is needed, they fall into a feeling version of magic. When they are given situations, instead of calculating the exact numbers, they assume based on previous experience and adapt. These mages are fast, quick witted, and usually at lot more in tune with the nuance of their magic. They are used to trial and error and fast to learn new spells.
Knowing the numbers needed and knowing what that number (force) feels like are two important aspects of magic.
Intuitive Book Mages
A special third type to explain how Zeydar works. Zeydar would be classified, traditionally, as a Book Mage. However, due to the way he interacts with magic (belief that it is alive in a way) is very intuitive. He does think of the exact calculations and without having to work, he also know instinctively the exact amount of pressure needed to achieve it. Because he was cut off from sensing his magic, he had to work a lot harder at knowing exactly the nuances of what he could feel. Without his ability to sense magic the way he should (either dulled or an extreme heightened pain from how sensitive he is), he had to become extremely tuned with it. He adapts and changes his magic in the way an Intuitive Mage as a result. However the foundation of Zeydar’s magic is not feeling, because he could not feel it. It is knowledge and calculations.
Spell Basics
It has been said, but there are a multitude of spells for each element. All spells can be adapted based on the amount of force applied. This will affect the size and impact. When shaping a spell, one will say the words and shape the spell with their intent. The intent is effectively the amount of effect that they want the spell to have.
Spell Ranks
Spells can ranked into ten ranks. Ten is the lowest, one is the highest. Rank one spells usually require multiple Class 1 Superiors to cast, or a Class 0. Rank three and above are spells usually cast by Class 1 Mages or multiple Class 2 mages. Rank 10 is the base line needed to be cast solo to be considered a Class 5.
Spells can be roughly placed on an exponential curve mirroring that of Mages, meaning that a rank 1 spell is exponentially more powerful than a rank two spell and so forth. The threshold between one and two is a qualitative feel that has been discussed and finalized over the years but is operated under the assumption that a Class 1 mage can not do it on their own. There needs to be many more people to assist.
Note that 2+ means 2 or more, where multiple means more than 5 are needed aka big group spells.
Rank 10: Attributed to I.E. The lowest level of spells. Base line of what a Class 5 can cast.
Rank 9: A Class 4 can cast alone, or multiple Class 5s.
Rank 8: A Class 3 can cast alone, or 2+ Class 4s
Rank 7: A Class 3 can cast alone, or multiple Class 4s.
Rank 6: A Class 2 can cast alone, or 2+ Class 3s
Rank 5: A Class 2 can cast alone, or multiple Class 3s.
Rank 4: A Class 1 can cast alone, or 2+ Class 2s
Rank 3: A Class 1 can cast alone, or multiple Class 2s.
Rank 2: A Class 0 can cast alone, or 2+ Class 1s
Rank 1: A Class 0 can cast alone, or multiple Class 1s
In theory there are Rank 0 spells that can only be achieved through multiple Class 0s working together, but they have not been discovered.
Looking at the ranks you may notice that only Rank 10 and 9 can be done by Class 4s. Class 4s also make up the majority of the magic using population, but as a reminder, according to the graphs — they do not have much magic at all. They are not powerful, and they are what we qualify as Circles (technically not Mages by the Yasloughve Project standards). There are a lot of spells for them in Rank 9 and 10, but the spells are not powerful.
Internal Equilibrium (I.E.)
In the novel this is listed (by Zeydar) as the intake-output equilibrium.
This is the natural rate in which a mage takes in magic. This is their resting rate, and what they recover when they are breathing/sleeping. This natural rate is pretty standard across the board for all Mages. It is based on their sensitivity. Thus naturally a Class 1 will get more magic back over time, but the general percentage to minute rate is the same as a Class 5. Generally this is the equivalent of the amount of magic needed for a rank ten spell.
Baseline
All spells have a level of power needed to cast a spell. When casting a spell, we have discussed that a certain amount of internal magic will be expanded with each spell. This number exceeds the I.E., and creates the “baseline.” Baseline is essentially the amount of magic needed to be used that exceeds the I.E.. This baseline is thus the lowest point they can cast the spell at full power (aka exceeding their I.E.). If it matches their I.E. They are not considered at going at “full power” and instead “minimizing” the effects. If one uses more than this baseline it is considered heightening the spell or making it more powerful. This is the exact amount of magic necessary to go, essentially 1% over then I.E. in consumption of their internal reserves.
Making a spell more powerful, often requires a lot more magic — usually consuming the internal magic of a Mage. It is also important to note that all spells will look different for each Mage. The “baseline” for, say, a fireball cast by Zeydar will be different for a Class 1 is different for a Class 2, etc. Zeydar, because he has more magic, will have a higher 1% (in terms of power) than a Class 2 let alone a class 5.
Bottoming Out or Drained
These are both terms used when a person uses up all of their internal magic. Once a mage reaches this point is is dangerous for their survival, as they can not cast any more magic. If they try, they will kill themselves (except for F.F. in which they draw in more magic to balance). Most Mages while in training will be pushed to reach this point consistently, so that they know how much magic they can expand and what their I.E. Is. Knowing how much energy one has is extremely important and one of the first thins a young Mage learns, so that they never reach a net zero.
Once a Mage knows their bottom out point, they will learn which spells to avoid that get them there faster, and how to control their magic better.
Forced Filtering (F.F.)
This is a skill shown exclusively through Zeydar. The first instance was when he drew in magic through Kony to ave the Valaria Tower. What Zeydar does in this instance is refill his natural body through the use of a medium (other mage or Staff). Please remember, as is said above, using magic through another person is extremely dangerous and could result in the death of another person.
As this skill is not proven in any other Mage, we will speak of it through Zeydar specifically. This skill, could potentially be done by any Intuitive Book Mage.
Once bottomed out, in order to replenish his internal reserves, he draws in magic from the outside world into his body to store it. Instead of waiting for the I.E. To do it naturally, this speeds up the process and gathers a large amount of energy all at once (or over the course of a few minutes). It is important to note that doing this is the same as hot-wiring a car. You can get it to run, but after it goes off you have to take it to the shop to repair it.
A Mage’s body has a certain number of times that it can F.F. without harm. When Force Filtering magic through the body, they will quickly reserve their full potential of internal magic, but will not have fixed any mental or physical exhaustion. This is a move best done when the life is on the line, and magic must be used to save it. Otherwise there is no point, as the natural replenishment is safer and the body would recover in all other non-magical ways.
Developing Spells
This is based on intuition of what could be possible, along with the foundational knowledge of the above attributes. It is important to know that theory and history is also needed for the development of magic. This usually is done by those who are extremely knowledgeable about the foundations of magic’s effects in the world (Book Mages). A lot of trial and error is required to accomplish the development. Additionally the more sensitive a Book Mage is to magic (aka their Class is higher) the more likely they’ll be able to succeed.
This is why Zeydar is able to develop spells so quickly. He is an Intuitive Book Mage. He knows magic and the foundation knowledge equally. He does the calculations quickly, and the hold up is his magic itself, but as he is highly sensitive (high class) and knows the nuance of the force (intuitive) he can adapt quickly to apply the calculations.
Complete Spells
A spell that is completely said and the effect has been completed. There are two types of spells: instant and constant.
Instant: Once all the words are said the effect is immediately done. All of the energy needed for the spell is expanded quickly. (Teleportation, most attack spells.)
Constant: Constant energy flow must be given to the spell until it has completed it’s effect or the person wants to drop the spell. (Wind wall, healing, etc.)
Note that instant spells can be made to constant spells, with the use of more energy, and thus the immediate effects don’t disappear. This is considered “heightening” the spell and exceeds the baseline (uses more magic).
Incomplete Spells
In most cases when a Mage is cut off from saying the complete incantation of a spell, the spell will not activate at all. While this is true, combat-offensive spells can be cut off mid effect. Where, say, a healing spell, needs to complete its effect (healing) before the Mage stops supplying the spell with magic, combat spells can have their magic removed part way. This creates an “incomplete spell.”
Say the Mage casts fireball at another Mage. Before the fireball burns them and makes impact, the caster can cut off their power to the spell, and it will fizzle out. The words are still finished but the magic supply is cut off. Usually this still results in damage — albeit less effective than its “completed” form. Its the equivalent of making a minimized version of the spell but the intent is different. In this, the intent is to cast the full version but they cut it off where the minimized is to create a weaker version from the beginning. The effect has the same result.
Why do this?
Casing a minimized spell takes the same amount of time as a full spell. Cutting off the spell part way, thus is faster. This is better for combat, essentially, and really can only be applied to offensive, because one would want the full power of their defensive magic. We see Kony do this in his duels, where he acts quick with his spells, instead of making weaker versions he goes for faster.
Casting Spells
Known Attributes to Magic Calculation: Earth Rotation, Gravity, Magnetism, Location (longitude and latitude lines knowledge and precision), force calculations, trajectory, angle computations (figuring out angles by sight for calculations).
Weather, temperature, humidity, general star alignment, general knowledge of sciences (botany, biology, etc).
Mage Considerations: Precision, Accuracy, Control. Annunciation. Confidence. Practice, Memorization. State of the Body (better if relaxed), State of the Mind (must be centered).
All of the Considerations will affect how the spell is cast.
Shaping with a Staff
As one says the spell words in the magic language, they will draw in the magic from the world into their staff. The amount drawn is equal to the amount of magic necessary for the rank of the spell at the mages’ baseline. They will hold this magic in the staff for a moment before beginning to circulate it in their body. This creates a circuit, allowing the intention of the spoken word to interact with the M-particle.
This circuit circles through the body, taking the intention and the Mage’s personal energy to control it. The mage will aim their staff in the direction they want to cast the spell. Most (i.e. all but Zeydar) Mages say the spells aloud. Once the spell words are completed the Mage cuts the circuit and sends all the gathered magic from their body, through the staff, and out into the open world. As the magic leaves, it takes with it the baseline (or more or less) amount of magic from the Mage themself.
When the magic is released, the staff will glow in the color of the element being used (coordinated with the Class, see above). The spell itself will take shape into the intended form. It will then become an instant or a constant spell, making the effects immediate or linger.
Zeydar used to use the staff to direct the spell only. He would use his own body as the circuit center and use his own internal stores for all his magic. Additionally, without intending too, Zeydar was in a constant state of F.F. drawing in magic from the rest of the world at a faster rate than normal. This was in order to supplement his loss in magic, and due to his heightened sensitivity, he was able to do this often. Thus, Zeydar thought his I.E. was one thing, when in reality the “balance” he achieved was how much his body could take from the F.F. and constant magic use.
Because he usually did not use high caliber spells while doing this, and because he is so powerful, this technique ultimately did not leave permanent damage but it did hurt him. But this is why he was not able to tap into his full potential until he learned to use a staff properly. When Zeydar learns F.F. through the use of his Staff, he does this to completely refill his body (not for the first time, but for the first time lucid) and he realizes how dangerous it is. He also makes note that he can only do it so many times. This is implied per rest, or full replenish naturally. Because Zeydar was never doing a full forced filter he was able to continuously draw in magic at a sustained rate as his body naturally healed itself, and rested.
Zeydar, also, has exhibited the ability to think of the exact spell and instantly cast it. This is only possible when a mage uses their own internal magic and does not draw in from the world with their staff. The gathering of magic is usually slow, so the Mage usually says the words slowly. However, in a high pressure situation a Mage may choose to minimize a spell (aka gather less energy and thus can a weaker spell) or supplement the lacking magic with their internal reserves (casting it at the power of baseline, but using far more internal magic than baseline would require). This would allow them to bypass the slow gathering time and cast the spell faster.
Step by Step Process
- Mage takes their Staff in hand, and decides what spell they want to cast.
- Mage calculates any necessary calculations for the magic and takes into consideration other factors.
- Mage begins saying the words of the spell.
- As the Mage says the words of the spell, they gather magic from the world into their staff, and circulate it through their body, creating a circle.
- The Mage aims the spell.
- The Mage finishes the words.
- As they finish the words, they release the gathered magic + a bit of their internal magic (if cast at baseline) out in the direction aimed.
- Upon casting the magic takes shape to the form intended (wind wall becomes a wall, fireball becomes a fireball, teleport, etc).
- Repeat
Alright that should be everything.
If you have any other questions message me!
Until Next Time,
MM